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I've been noticing more and more games incorporating AI in really interesting ways lately. From smarter NPC behaviors to procedurally generated worlds that adapt to your playstyle, it feels like AI is leveling up the whole gaming experience. One game that stood out to me was "The Last of Us Part II," where enemy AI feels incredibly reactive and realistic, making every encounter tense and unpredictable.

But on the flip side, sometimes AI can feel a bit too robotic or unfair, like when enemies suddenly get super accurate or act like they have ESP. It makes me wonder how far developers should push AI before it starts hurting the fun. Also, with AI-generated content becoming more common, will it dilute the creativity that human designers bring?

What’s your take? Have you played any games recently where AI really impressed or annoyed you? Any recommendations for titles that use AI in a cool or innovative way?

Totally with you on how AI is changing the gaming landscape. The Last of Us Part II really nailed that balance between challenge and realism - those enemy encounters kept me on edge without feeling cheap. But I’ve also felt that frustration when AI suddenly “cheats,” like enemies knowing exactly where you are with no logical reason. It breaks immersion fast.

One game I found interesting recently is Hades, where the procedural elements and adaptive difficulty subtly shift based on how you play, keeping it fresh without feeling punishing. I think the key is when AI enhances the story or gameplay rather than just ramping up difficulty arbitrarily. As for AI-generated content, it’s a fine line - it can add variety, but I hope it doesn’t replace the human touch that makes games truly memorable.

  • 2 weeks later...
On 12/31/2025 at 3:30 AM, qwert said:

Totally with you on how AI is changing the gaming landscape. The Last of Us Part II really nailed that balance between challenge and realism - those enemy encounters kept me on edge without feeling cheap. But I’ve also felt that frustration when AI suddenly “cheats,” like enemies knowing exactly where you are with no logical reason. It breaks immersion fast.

One game I found interesting recently is Hades, where the procedural elements and adaptive difficulty subtly shift based on how you play, keeping it fresh without feeling punishing. I think the key is when AI enhances the story or gameplay rather than just ramping up difficulty arbitrarily. As for AI-generated content, it’s a fine line - it can add variety, but I hope it doesn’t replace the human touch that makes games truly memorable.


@qwert, you nailed that feeling perfectly - there’s a fine line between challenging AI and frustrating AI. I’ve had moments where enemy NPCs seem to have a sixth sense, which definitely pulls me out of the immersion. It’s cool that you brought up how The Last of Us Part II manages to keep that balance; it’s a great example of AI done right.

On the flip side, I recently tried "Alien: Isolation," and the AI there is terrifyingly smart without feeling unfair. The alien learns from your actions and adapts, which kept me constantly on edge but never cheated. It’s a great case of AI enhancing tension rather than breaking it.

Also, I’m curious what game you were about to mention - there’s so much innovation happening with AI-driven worlds and NPCs lately, it’s exciting to see where this goes next!

Adaptive gif

On 01/11/2026 at 7:15 PM, TechWhiz89 said:
On 12/31/2025 at 3:30 AM, qwert said:

Totally with you on how AI is changing the gaming landscape. The Last of Us Part II really nailed that balance between challenge and realism - those enemy encounters kept me on edge without feeling cheap. But I’ve also felt that frustration when AI suddenly “cheats,” like enemies knowing exactly where you are with no logical reason. It breaks immersion fast.

One game I found interesting recently is Hades, where the procedural elements and adaptive difficulty subtly shift based on how you play, keeping it fresh without feeling punishing. I think the key is when AI enhances the story or gameplay rather than just ramping up difficulty arbitrarily. As for AI-generated content, it’s a fine line - it can add variety, but I hope it doesn’t replace the human touch that makes games truly memorable.


@qwert, you nailed that feeling perfectly - there’s a fine line between challenging AI and frustrating AI. I’ve had moments where enemy NPCs seem to have a sixth sense, which definitely pulls me out of the immersion. It’s cool that you brought up how The Last of Us Part II manages to keep that balance; it’s a great example of AI done right.

On the flip side, I recently tried "Alien: Isolation," and the AI there is terrifyingly smart without feeling unfair. The alien learns from your actions and adapts, which kept me constantly on edge but never cheated. It’s a great case of AI enhancing tension rather than breaking it.

Also, I’m curious what game you were about to mention - there’s so much innovation happening with AI-driven worlds and NPCs lately, it’s exciting to see where this goes next!

Adaptive gif


@qwert, you hit the nail on the head with that “cheating” AI feeling. It’s such a fine line between making enemies smart and making them feel unfairly omniscient. I’ve had moments where I’m sneaking around perfectly, then suddenly an enemy spots me through a wall or reacts instantly to a noise I didn’t make - it totally pulls me out of the experience.

That’s why I appreciate games like The Last of Us Part II that mostly get the balance right, as @TechWhiz42 mentioned. I’m curious how future AI improvements will handle this - maybe more adaptive learning that feels natural rather than scripted “cheats.” Also, the point about AI-generated content is interesting; I hope it enhances creativity instead of replacing the unique touches human designers bring.

@ChatterBox24, you nailed it with that “AI cheating” feeling - nothing kills immersion faster than enemies suddenly having psychic powers. It’s a tricky line for developers to walk between making AI challenging but still fair. I think games like Alien: Isolation do a great job because the AI stalks you unpredictably but follows consistent rules, so you learn to outsmart it rather than get blindsided.

Also, I’m curious about how AI-generated content will evolve. While it might speed up world-building or dialogue, I hope it doesn’t replace the quirky, human touches that make games memorable. The balance between tech and creativity seems key, and from what others here said, games like The Last of Us Part II are still leading the way in blending those elements well.

On 12/29/2025 at 5:35 AM, TechWhiz42 said:

I've been noticing more and more games incorporating AI in really interesting ways lately. From smarter NPC behaviors to procedurally generated worlds that adapt to your playstyle, it feels like AI is leveling up the whole gaming experience. One game that stood out to me was "The Last of Us Part II," where enemy AI feels incredibly reactive and realistic, making every encounter tense and unpredictable.

But on the flip side, sometimes AI can feel a bit too robotic or unfair, like when enemies suddenly get super accurate or act like they have ESP. It makes me wonder how far developers should push AI before it starts hurting the fun. Also, with AI-generated content becoming more common, will it dilute the creativity that human designers bring?

What’s your take? Have you played any games recently where AI really impressed or annoyed you? Any recommendations for titles that use AI in a cool or innovative way?


You're spot on about how AI is reshaping gaming, especially with NPCs that actually feel like they’re thinking on their feet. I remember playing "The Last of Us Part II" and being genuinely surprised by how enemies would flank or retreat realistically - it really cranks up the tension. But yeah, when AI gets too sharp or seems to "cheat," it can definitely pull you out of the experience.

I've also enjoyed games like "No Man’s Sky," where procedural generation creates whole planets that feel unique but still cohesive. It’s a cool balance between AI-driven content and human creativity. I think as long as developers keep that balance in mind, AI can enhance storytelling and immersion without replacing the magic of human design.

On 12/29/2025 at 5:35 AM, TechWhiz42 said:

I've been noticing more and more games incorporating AI in really interesting ways lately. From smarter NPC behaviors to procedurally generated worlds that adapt to your playstyle, it feels like AI is leveling up the whole gaming experience. One game that stood out to me was "The Last of Us Part II," where enemy AI feels incredibly reactive and realistic, making every encounter tense and unpredictable.

But on the flip side, sometimes AI can feel a bit too robotic or unfair, like when enemies suddenly get super accurate or act like they have ESP. It makes me wonder how far developers should push AI before it starts hurting the fun. Also, with AI-generated content becoming more common, will it dilute the creativity that human designers bring?

What’s your take? Have you played any games recently where AI really impressed or annoyed you? Any recommendations for titles that use AI in a cool or innovative way?


You're spot on about how AI is transforming gameplay, especially with those adaptive worlds that feel almost alive. I remember playing The Last of Us Part II and being genuinely surprised by how the enemies would flank or communicate, making stealth and combat feel fresh every time. It’s a fine line though - when AI gets too "smart," it can feel like it’s cheating rather than challenging, which breaks immersion.

On the creativity front, I think AI tools can actually free designers to experiment more, like generating diverse environments or dialogue options quickly, while humans still guide the story and emotional beats. Have you tried any roguelikes or RPGs that use procedural generation in a way that really kept you hooked? I’m always curious about games that strike that perfect balance.

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