10-05-2009, 01:23 PM
This is the scheme that you will use most often when you are dealing with colors on a computer monitor—in graphics packages, in programming, or in Web pages. RGB describes colored light which is viewed coming from its source (colored light bulbs in a theater, the colors of a video display, or reflection from a white object). It is called an additive color system, since you add light from the primary colors to make new colors.
The values for red, green, and blue may be specified in percent (0–100); this scale is useful for conversion from the CMYK model (following). However, it is more common to use a scale from 0–255 (decimal) or 00–FF (hex)—where 255 or FF = 100%. All modern video cards, which are capable of 16M colors, use one byte each (per pixel) for the R, G, and B values, so the 0–255 and 00–FF scales are more useful in this context. Remember: higher numbers mean more of each color of light. More is lighter, less is darker!
Primary colors:
red, green, blue
Secondary colors:
yellow = red + green,
cyan = green + blue,
magenta = blue + red
All colors:
white = red + green + blue (#FFFFFF)
black = no light (#000000)
Source: http://www.tomjewett.com/colors/rgb.html
The values for red, green, and blue may be specified in percent (0–100); this scale is useful for conversion from the CMYK model (following). However, it is more common to use a scale from 0–255 (decimal) or 00–FF (hex)—where 255 or FF = 100%. All modern video cards, which are capable of 16M colors, use one byte each (per pixel) for the R, G, and B values, so the 0–255 and 00–FF scales are more useful in this context. Remember: higher numbers mean more of each color of light. More is lighter, less is darker!
Primary colors:
red, green, blue
Secondary colors:
yellow = red + green,
cyan = green + blue,
magenta = blue + red
All colors:
white = red + green + blue (#FFFFFF)
black = no light (#000000)
Source: http://www.tomjewett.com/colors/rgb.html