03-01-2010, 03:24 PM
Okay, so I have a problem.
I'm build a special kind of preprocessor. It'll look over a source file for specific keywords, and if it finds those keywords, insert strings based on those keywords (and everything else following that single line), and such.
Since this is almost impossible to explain without an example, I'll throw one at you.
Look at this source code:
Will get compiled into this:
Things like the "globals" block will be merged with an already existing "globals" block (there is only one, at the start of the file).
My problem is finding out how to do all this (and much, much more).
But wait! That's not my only problem! My other problem is how to do it efficiently.
Speed of the preprocessor, and of the generated code (which is all me. I don't need help on that one. ) is the main priority. If it's not fast, people aren't going to use it, which is bad.
So my questions are:
1. How can I look for specific keywords, and if I find them, output results into a file in specific blocks?
2. How can I optimize this so it can compile several thousand lines under 30 (preferably 20) seconds?
3. How can I do all this, and still get full cross compatibility over Mac, Linux, and Windows?
Thanks for any help.
I'm build a special kind of preprocessor. It'll look over a source file for specific keywords, and if it finds those keywords, insert strings based on those keywords (and everything else following that single line), and such.
Since this is almost impossible to explain without an example, I'll throw one at you.
Look at this source code:
Code:
struct Data
string s = "Hello World" // poor example, but still.
endstruct
Will get compiled into this:
Code:
globals
integer si__Data_F=0
integer si__Data_I=0
integer array si__Data_V
string array s__Data_fx
endglobals
function s__Data__allocate takes nothing returns integer
local integer this=si__Data_F
if (this!=0) then
set si__Data_F=si__Data_V[this]
else
set si__Data_I=si__Data_I+1
set this=si__Data_I
endif
if (this>8190) then
call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Unable to allocate id for an object of type: Data")
return 0
endif
set si__Data_V[this]=-1
return this
endfunction
//Generated destructor of Data
function sc__Data_destroy takes integer this returns nothing
if this==null then
call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Attempt to destroy a null struct of type: Data")
return
elseif (si__Data_V[this]!=-1) then
call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,1000.,"Double free of type: Data")
return
endif
set f__arg_this=this
call TriggerEvaluate(st__Data_onDestroy)
set si__Data_V[this]=si__Data_F
set si__Data_F=this
endfunction
Things like the "globals" block will be merged with an already existing "globals" block (there is only one, at the start of the file).
My problem is finding out how to do all this (and much, much more).
But wait! That's not my only problem! My other problem is how to do it efficiently.
Speed of the preprocessor, and of the generated code (which is all me. I don't need help on that one. ) is the main priority. If it's not fast, people aren't going to use it, which is bad.
So my questions are:
1. How can I look for specific keywords, and if I find them, output results into a file in specific blocks?
2. How can I optimize this so it can compile several thousand lines under 30 (preferably 20) seconds?
3. How can I do all this, and still get full cross compatibility over Mac, Linux, and Windows?
Thanks for any help.
GamerCraft
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Visit it, and tell me what you think.