12-11-2009, 08:45 PM
Hey so i am trying to get my game to work and I have to double buffer to reduce screen flickering
I have a vague idea of how this works. I know you have to get the Graphics object of an image and override the update() method of applet, but other than that i do not understand.
mainly if i have multiple images that do not need to change how do i not update them all, without clearing them from the screen?
I have a vague idea of how this works. I know you have to get the Graphics object of an image and override the update() method of applet, but other than that i do not understand.
mainly if i have multiple images that do not need to change how do i not update them all, without clearing them from the screen?