12-29-2011, 08:48 AM
We will Create This :
POO = Programmation Orientée Objet.
As its name indicates it, we are going to create objects. But first of all what an object ?
Ok, To help you Understanding, i will give you and exemple Using "a Car"
If we want to control a car, we can, with our current knowledge, create functions to advance, Go Back, Left & Right, turn, slow down our car...
With the concept of object, we programmed functions which will be connected to the object "Car".
These methods will be present in the file of Class. We can also add many of the other functions or sub to our class. A function to advance our car, the other one to make it put off(move back,Turn "right & left"), we can also declare variables which will be useful only by this class.
Now let's Create our Objects
We will Try To make The Car move, Add a class and name it "Car"
Let's add some controls. look at the screenshot :
Some Will say (how the hell im going make The "Car" move ( well i said that ), just Some locations to be defined and we're done.
Lets start Coding now
Create a new Sub
This New Sub will get back the information crossed in argument and will make what he wants.
Now declare 2 private variables :
This are the original position and size of out Car
now add the arguments that the Builder(the new sub) will Get!
This is our New Sub :
Sub New(ByVal OriginalPosition As Point, ByVal CarSize As Size)
Original = New Point(OriginalPosition)
OriginaSize = New Size(CarSize)
End Sub
Now , let's code the functions that will make the car :
we will play with ( X & Y ) , X = horizontal, Y = Vertical
Add 2 Private Functions :
functions which sends back to us the size in car's width (to know what is the value of the compartment in width).
Now create a new Funtion (Public)
This function will make our care move forward with the same size and :
Explaining The code : When you click the button it will call the original position and then move the car with the same information from the Builder using the propertie.X
Now we will work on properties :
This is the code of the propertie :
What is Get and Set ?
Get : Will be called when we shall ask for a value to this property
Set : Will be called when we shall assign a value to this property
This is our Propertie :
Our property is only going to assign the value to the variable Original and to send back(to dismiss) its value.
We assign the value, we return it.
Ok now let's go to out form
Declare a new car :
Dim MyCar As Car
Double click on the form and add :
Double click on the button that will make the car move forward and add :
Now This is the Code of the class :
The Code Of The Form :
[code]Public Class Form1
Dim MyCar As Car
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
MyCar = New Car(Me.PAN.Location, Me.PAN.Size)
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
MyCar.Right()
Me.PAN.Location = MyCar.Position
End Sub
Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
MyCar.Left()
Me.PAN.Location = MyCar.Position
End Sub
Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button4.Click
MyCar.UP()
Me.PAN.Location = MyCar.Position
End Sub
Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
MyCar.Under()
Me.PAN.Location = MyCar.Position
End Sub
POO = Programmation Orientée Objet.
As its name indicates it, we are going to create objects. But first of all what an object ?
Ok, To help you Understanding, i will give you and exemple Using "a Car"
If we want to control a car, we can, with our current knowledge, create functions to advance, Go Back, Left & Right, turn, slow down our car...
With the concept of object, we programmed functions which will be connected to the object "Car".
These methods will be present in the file of Class. We can also add many of the other functions or sub to our class. A function to advance our car, the other one to make it put off(move back,Turn "right & left"), we can also declare variables which will be useful only by this class.
Now let's Create our Objects
We will Try To make The Car move, Add a class and name it "Car"
Let's add some controls. look at the screenshot :
Some Will say (how the hell im going make The "Car" move ( well i said that ), just Some locations to be defined and we're done.
Lets start Coding now
Create a new Sub
This New Sub will get back the information crossed in argument and will make what he wants.
Now declare 2 private variables :
Code:
Private Original As Point
Private OriginaSize As Size
This are the original position and size of out Car
now add the arguments that the Builder(the new sub) will Get!
This is our New Sub :
Sub New(ByVal OriginalPosition As Point, ByVal CarSize As Size)
Original = New Point(OriginalPosition)
OriginaSize = New Size(CarSize)
End Sub
Now , let's code the functions that will make the car :
we will play with ( X & Y ) , X = horizontal, Y = Vertical
Add 2 Private Functions :
Code:
Private Function _X()
Return OriginaSize.Width
End Function
Private Function _Y()
Return OriginaSize.Height
End Function
functions which sends back to us the size in car's width (to know what is the value of the compartment in width).
Now create a new Funtion (Public)
This function will make our care move forward with the same size and :
Code:
Public Sub Right()
Original.X = Original.X + _PasX()
End Sub
Explaining The code : When you click the button it will call the original position and then move the car with the same information from the Builder using the propertie.X
Now we will work on properties :
This is the code of the propertie :
Code:
Public Property Position()
Get
End Get
Set(ByVal value)
End Set
End Property
What is Get and Set ?
Get : Will be called when we shall ask for a value to this property
Set : Will be called when we shall assign a value to this property
This is our Propertie :
Code:
Public Property Position() As Point
Get
Return Original
End Get
Set(ByVal value As Point)
Original = value
End Set
End Property
Our property is only going to assign the value to the variable Original and to send back(to dismiss) its value.
We assign the value, we return it.
Ok now let's go to out form
Declare a new car :
Dim MyCar As Car
Double click on the form and add :
Code:
MyCar = New Car(Me.PAN.Location, Me.PAN.Size)
Double click on the button that will make the car move forward and add :
Code:
MyCar.Right() ' this will make the car move forward
Me.PAN.Location = MyCar.Position 'this will get back the original position of the car
Now This is the Code of the class :
Code:
Private Original As Point
Private OriginaSize As Size
Public Property Position() As Point
Get
Return Original
End Get
Set(ByVal value As Point)
Original = value
End Set
End Property
Private Function _X()
Return OriginaSize.Width
End Function
Private Function _Y()
Return OriginaSize.Height
End Function
Sub New(ByVal OriginalPosition As Point, ByVal CarSize As Size)
Original = New Point(OriginalPosition)
OriginaSize = New Size(CarSize)
End Sub
Public Sub Right()
Original.X = Original.X + _X()
End Sub
Public Sub Left()
Original.X = Original.X - _X()
End Sub
Public Sub UP()
Original.Y = Original.Y - _Y()
End Sub
Public Sub Under()
Original.Y = Original.Y + _Y()
End Sub
End Class
End Class
The Code Of The Form :
[code]Public Class Form1
Dim MyCar As Car
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
MyCar = New Car(Me.PAN.Location, Me.PAN.Size)
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
MyCar.Right()
Me.PAN.Location = MyCar.Position
End Sub
Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
MyCar.Left()
Me.PAN.Location = MyCar.Position
End Sub
Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button4.Click
MyCar.UP()
Me.PAN.Location = MyCar.Position
End Sub
Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
MyCar.Under()
Me.PAN.Location = MyCar.Position
End Sub