04-18-2012, 05:06 AM
(This post was last modified: 04-18-2012, 05:10 AM by AceInfinity.)
The walking was a bit too fast, slowed that down a bit, and got him with both running and walking frame animation with this sprite.
I now have running down and in sync with the speed that my sprite moves for the update function, legs move just as fast as it slides so it doesn't look to slow or too fast, if you don't have them in sync it just looks like the guy is ice skating and not walking.
Here's a preview:
Having a tough time with the jumping though, my sprite page is getting pretty hard to work with considering each "animation" being played at the correct time, and at the right speed to get back into normal walking or running animation needs to work hand in hand regardless of my frame count.
I now have running down and in sync with the speed that my sprite moves for the update function, legs move just as fast as it slides so it doesn't look to slow or too fast, if you don't have them in sync it just looks like the guy is ice skating and not walking.
Here's a preview:
Having a tough time with the jumping though, my sprite page is getting pretty hard to work with considering each "animation" being played at the correct time, and at the right speed to get back into normal walking or running animation needs to work hand in hand regardless of my frame count.