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My First GUI Game "Falling Squares"
#1
Code:
import pygame
import time
import random
speed = 0.025

def lose():
    pygame.init()
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Lose')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 50)
    
    # Render the text
    text = font.render('YOU LOSE', True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()

    while True:
       for event in pygame.event.get():
          if event.type == pygame.QUIT:
              exit()
          if event.key == pygame.K_DOWN:
        game()
        
def win():
    pygame.init()
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Win')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 50)
    
    # Render the text
    text = font.render('YOU WIN', True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()

    while True:
       for event in pygame.event.get():
          if event.type == pygame.QUIT:
              exit()
          if event.key == pygame.K_DOWN:
        game()

def game():
    pygame.display.set_caption('Falling Squares')
    enemyspawns = []
    enemyspawnsvar = -1
    for x in xrange(40):
        enemyspawnsvar = enemyspawnsvar + 1
        enemyspawns.append(enemyspawnsvar)
    
    #Set appearance values.
    background_colour = (0, 0, 0)
    dot_colour = (255, 0, 0)
    
    #Put the dot at (0, 0) in the grid.
    position_x = 20
    position_y=39
    #Make dots 5x5 so they're easy to see.
    dot_width = dot_height = 5
    
    #Initialize PyGame and create a 200x200 window.
    pygame.init()
    screen = pygame.display.set_mode((200, 200))
    
    #Create the dot.
    dot = pygame.Surface((dot_width, dot_height))
    dot.fill(dot_colour)
    
    #enemy
    enemy_colour = (0,255,0)
    enemy_position_x = random.choice(enemyspawns)
    enemy_position_y = 0     
    enemy_width = enemy_height = 5
    enemy = pygame.Surface((enemy_width, enemy_height))
    enemy.fill(enemy_colour)
    
    #enemy2    
    enemy2_colour = (0,255,0)
    enemy2_position_x = random.choice(enemyspawns)
    enemy2_position_y = 0
    enemy2_width = enemy2_height = 5
    enemy2 = pygame.Surface((enemy_width, enemy_height))
    enemy2.fill(enemy_colour)
    
    #enemy3
    enemy3_colour = (0,255,0)
    enemy3_position_x = random.choice(enemyspawns)
    enemy3_position_y = 0
    enemy3_width = enemy3_height = 5
    enemy3 = pygame.Surface((enemy_width, enemy_height))
    enemy3.fill(enemy_colour)
    
    #enemy4
    enemy4_colour = (0,255,0)
    enemy4_position_x = random.choice(enemyspawns)
    enemy4_position_y = 0
    enemy4_width = enemy4_height = 5
    enemy4 = pygame.Surface((enemy_width, enemy_height))
    enemy4.fill(enemy_colour)
    
    #enemy5
    enemy5_colour = (0,255,0)
    enemy5_position_x = random.choice(enemyspawns)
    enemy5_position_y = 0
    enemy5_width = enemy5_height = 5
    enemy5 = pygame.Surface((enemy_width, enemy_height))
    enemy5.fill(enemy_colour)
    
    #enemy6
    enemy6_colour = (0,255,0)
    enemy6_position_x = random.choice(enemyspawns)
    enemy6_position_y = 0
    enemy6_width = enemy6_height = 5
    enemy6 = pygame.Surface((enemy_width, enemy_height))
    enemy6.fill(enemy_colour)
    
    #enemy7
    enemy7_colour = (0,255,0)
    enemy7_position_x = random.choice(enemyspawns)
    enemy7_position_y = 0
    enemy7_width = enemy7_height = 5
    enemy7 = pygame.Surface((enemy_width, enemy_height))
    enemy7.fill(enemy_colour)
    
    #enemy8
    enemy8_colour = (0,255,0)
    enemy8_position_x = random.choice(enemyspawns)
    enemy8_position_y = 0
    enemy8_width = enemy8_height = 5
    enemy8 = pygame.Surface((enemy_width, enemy_height))
    enemy8.fill(enemy_colour)
    
    #enemy9
    enemy9_colour = (0,255,0)
    enemy9_position_x = random.choice(enemyspawns)
    enemy9_position_y = 0
    enemy9_width = enemy9_height = 5
    enemy9 = pygame.Surface((enemy_width, enemy_height))
    enemy9.fill(enemy_colour)
    
    #enemy10
    enemy10_colour = (0,255,0)
    enemy10_position_x = random.choice(enemyspawns)
    enemy10_position_y = 0
    enemy10_width = enemy10_height = 5
    enemy10 = pygame.Surface((enemy_width, enemy_height))
    enemy10.fill(enemy_colour)
    
    #enemy11
    enemy11_colour = (0,255,0)
    enemy11_position_x = random.choice(enemyspawns)
    enemy11_position_y = 0
    enemy11_width = enemy11_height = 5
    enemy11 = pygame.Surface((enemy_width, enemy_height))
    enemy11.fill(enemy_colour)
    
    #enemy12
    enemy12_colour = (0,255,0)
    enemy12_position_x = random.choice(enemyspawns)
    enemy12_position_y = 0
    enemy12_width = enemy12_height = 5
    enemy12 = pygame.Surface((enemy_width, enemy_height))
    enemy12.fill(enemy_colour)
    while True:
        #enemy
        if enemy_position_y < 40:
            enemy_position_y += 1
        elif enemy_position_y == 40:
            enemy_position_x = random.choice(enemyspawns)
            enemy_position_y = 0
        if enemy_position_x == position_x and enemy_position_y == position_y:
            lose()
            
        #enemy2
        if enemy2_position_y < 40:
            enemy2_position_y += 1
        elif enemy2_position_y == 40:
            enemy2_position_x = random.choice(enemyspawns)
            enemy2_position_y = 0
        if enemy2_position_x == position_x and enemy2_position_y == position_y:
            lose()
            
        #enemy3
        if enemy3_position_y < 40:
            enemy3_position_y += 1
        elif enemy3_position_y == 40:
            enemy3_position_x = random.choice(enemyspawns)
            enemy3_position_y = 0
        if enemy3_position_x == position_x and enemy3_position_y == position_y:
            lose()
            
        #enemy4
        if enemy4_position_y < 40:
            enemy4_position_y += 1
        elif enemy4_position_y == 40:
            enemy4_position_x = random.choice(enemyspawns)
            enemy4_position_y = 0
        if enemy4_position_x == position_x and enemy4_position_y == position_y:
            lose()
            
        #enemy5
        if enemy5_position_y < 40:
            enemy5_position_y += 1
        elif enemy5_position_y == 40:
            enemy5_position_x = random.choice(enemyspawns)
            enemy5_position_y = 0
        if enemy5_position_x == position_x and enemy5_position_y == position_y:
            lose()
        #enemy6
        if enemy6_position_y < 40:
            enemy6_position_y += 1
        elif enemy6_position_y == 40:
            enemy6_position_x = random.choice(enemyspawns)
            enemy6_position_y = 0
        if enemy6_position_x == position_x and enemy6_position_y == position_y:
            lose()
            
        #enemy7
        if enemy7_position_y < 40:
            enemy7_position_y += 1
        elif enemy7_position_y == 40:
            enemy7_position_x = random.choice(enemyspawns)
            enemy7_position_y = 0
        if enemy7_position_x == position_x and enemy7_position_y == position_y:
            lose()
            
        #enemy8
        if enemy8_position_y < 40:
            enemy8_position_y += 1
        elif enemy8_position_y == 40:
            enemy8_position_x = random.choice(enemyspawns)
            enemy8_position_y = 0
        if enemy8_position_x == position_x and enemy8_position_y == position_y:
            lose()
            
        #enemy9
        if enemy9_position_y < 40:
            enemy9_position_y += 1
        elif enemy9_position_y == 40:
            enemy9_position_x = random.choice(enemyspawns)
            enemy9_position_y = 0
        if enemy9_position_x == position_x and enemy9_position_y == position_y:
            lose()
            
        #enemy10
        if enemy10_position_y < 40:
            enemy10_position_y += 1
        elif enemy10_position_y == 40:
            enemy10_position_x = random.choice(enemyspawns)
            enemy10_position_y = 0
        if enemy10_position_x == position_x and enemy10_position_y == position_y:
            lose()
            
        #enemy11
        if enemy11_position_y < 40:
            enemy11_position_y += 1
        elif enemy11_position_y == 40:
            enemy11_position_x = random.choice(enemyspawns)
            enemy11_position_y = 0
        if enemy11_position_x == position_x and enemy11_position_y == position_y:
            lose()
            
        #enemy12
        if enemy12_position_y < 40:
            enemy12_position_y += 1
        elif enemy12_position_y == 40:
            enemy12_position_x = random.choice(enemyspawns)
            enemy12_position_y = 0
        if enemy12_position_x == position_x and enemy12_position_y == position_y:
            lose()
            
        # Controls
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_LEFT:
                    position_x -= 1
                    print position_x


                elif event.key == pygame.K_RIGHT:
                    position_x += 1
                    print position_x
                elif event.key == pygame.K_UP:
                    position_y -= 1
                    print position_y
                elif event.key == pygame.K_DOWN:
                    position_y += 1
                    print position_y
        #How to win
        if position_y < 0:
            win()
        #Force the dot to stay within the window
        if position_x < 0:
            position_x = 0
        if position_x > 39:
            position_x = 39
        if position_y > 39:
            postion_y = 39
        #Fill in the background
        screen.fill(background_colour)
        
        #Draw the dots.
        screen.blit(dot, (position_x * dot_width, position_y * dot_height))
        screen.blit(enemy, (enemy_position_x * enemy_width, enemy_position_y * enemy_height))
        screen.blit(enemy2, (enemy2_position_x * enemy2_width, enemy2_position_y * enemy2_height))
        screen.blit(enemy3, (enemy3_position_x * enemy3_width, enemy3_position_y * enemy3_height))
        screen.blit(enemy4, (enemy4_position_x * enemy4_width, enemy4_position_y * enemy4_height))
        screen.blit(enemy5, (enemy5_position_x * enemy5_width, enemy5_position_y * enemy5_height))
        screen.blit(enemy6, (enemy6_position_x * enemy6_width, enemy6_position_y * enemy6_height))
        screen.blit(enemy7, (enemy7_position_x * enemy7_width, enemy7_position_y * enemy7_height))
        screen.blit(enemy8, (enemy8_position_x * enemy8_width, enemy8_position_y * enemy8_height))
        screen.blit(enemy9, (enemy9_position_x * enemy9_width, enemy9_position_y * enemy9_height))
        screen.blit(enemy10, (enemy10_position_x * enemy10_width, enemy10_position_y * enemy10_height))
        screen.blit(enemy11, (enemy11_position_x * enemy11_width, enemy11_position_y * enemy11_height))
        screen.blit(enemy12, (enemy12_position_x * enemy12_width, enemy12_position_y * enemy12_height))
        #Display the new frame.
        pygame.display.flip()
        
        #Sleep
        time.sleep(speed)
game()

The goal of the game is to get to the top of the map.
Once you get to the "You Win" or "You Lose" screen, you can use the down key to start over.

Known Errors:
If you put the mouse over the game window, the game crashes
The title of the window is "pygame window" Until you win or lose for the first time

If you know how to fix any of the known errors, please tell me.

Note that the cordites are printed in terminal for development purposes, and it is not actually part of the game

UPDATE:
Fixed Both of the known errors
Added a welcome screen
You now press space instead of down at the "welcome, "you win", and "you lose" screens

Code:
import pygame
import time
import random
speed = 0.025

def welcome():
    pygame.init()
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('Welcome')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Press Space To Begin', True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    game()

def lose():
    pygame.init()
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Lose')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 50)
    
    # Render the text
    text = font.render('YOU LOSE', True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    game()
        
def win():
    pygame.init()
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Win')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 50)
    
    # Render the text
    text = font.render('YOU WIN', True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    game()

def game():
    pygame.display.set_caption('Falling Squares')
    enemyspawns = []
    enemyspawnsvar = -1
    for x in xrange(40):
        enemyspawnsvar = enemyspawnsvar + 1
        enemyspawns.append(enemyspawnsvar)
    
    #Set appearance values.
    background_colour = (0, 0, 0)
    dot_colour = (255, 0, 0)
    
    #Put the dot at (0, 0) in the grid.
    position_x = 20
    position_y=39
    #Make dots 5x5 so they're easy to see.
    dot_width = dot_height = 5
    
    #Initialize PyGame and create a 200x200 window.
    pygame.init()
    screen = pygame.display.set_mode((200, 200))
    
    #Create the dot.
    dot = pygame.Surface((dot_width, dot_height))
    dot.fill(dot_colour)
    
    #enemy
    enemy_colour = (0,255,0)
    enemy_position_x = random.choice(enemyspawns)
    enemy_position_y = 0     
    enemy_width = enemy_height = 5
    enemy = pygame.Surface((enemy_width, enemy_height))
    enemy.fill(enemy_colour)
    
    #enemy2    
    enemy2_colour = (0,255,0)
    enemy2_position_x = random.choice(enemyspawns)
    enemy2_position_y = 0
    enemy2_width = enemy2_height = 5
    enemy2 = pygame.Surface((enemy_width, enemy_height))
    enemy2.fill(enemy_colour)
    
    #enemy3
    enemy3_colour = (0,255,0)
    enemy3_position_x = random.choice(enemyspawns)
    enemy3_position_y = 0
    enemy3_width = enemy3_height = 5
    enemy3 = pygame.Surface((enemy_width, enemy_height))
    enemy3.fill(enemy_colour)
    
    #enemy4
    enemy4_colour = (0,255,0)
    enemy4_position_x = random.choice(enemyspawns)
    enemy4_position_y = 0
    enemy4_width = enemy4_height = 5
    enemy4 = pygame.Surface((enemy_width, enemy_height))
    enemy4.fill(enemy_colour)
    
    #enemy5
    enemy5_colour = (0,255,0)
    enemy5_position_x = random.choice(enemyspawns)
    enemy5_position_y = 0
    enemy5_width = enemy5_height = 5
    enemy5 = pygame.Surface((enemy_width, enemy_height))
    enemy5.fill(enemy_colour)
    
    #enemy6
    enemy6_colour = (0,255,0)
    enemy6_position_x = random.choice(enemyspawns)
    enemy6_position_y = 0
    enemy6_width = enemy6_height = 5
    enemy6 = pygame.Surface((enemy_width, enemy_height))
    enemy6.fill(enemy_colour)
    
    #enemy7
    enemy7_colour = (0,255,0)
    enemy7_position_x = random.choice(enemyspawns)
    enemy7_position_y = 0
    enemy7_width = enemy7_height = 5
    enemy7 = pygame.Surface((enemy_width, enemy_height))
    enemy7.fill(enemy_colour)
    
    #enemy8
    enemy8_colour = (0,255,0)
    enemy8_position_x = random.choice(enemyspawns)
    enemy8_position_y = 0
    enemy8_width = enemy8_height = 5
    enemy8 = pygame.Surface((enemy_width, enemy_height))
    enemy8.fill(enemy_colour)
    
    #enemy9
    enemy9_colour = (0,255,0)
    enemy9_position_x = random.choice(enemyspawns)
    enemy9_position_y = 0
    enemy9_width = enemy9_height = 5
    enemy9 = pygame.Surface((enemy_width, enemy_height))
    enemy9.fill(enemy_colour)
    
    #enemy10
    enemy10_colour = (0,255,0)
    enemy10_position_x = random.choice(enemyspawns)
    enemy10_position_y = 0
    enemy10_width = enemy10_height = 5
    enemy10 = pygame.Surface((enemy_width, enemy_height))
    enemy10.fill(enemy_colour)
    
    #enemy11
    enemy11_colour = (0,255,0)
    enemy11_position_x = random.choice(enemyspawns)
    enemy11_position_y = 0
    enemy11_width = enemy11_height = 5
    enemy11 = pygame.Surface((enemy_width, enemy_height))
    enemy11.fill(enemy_colour)
    
    #enemy12
    enemy12_colour = (0,255,0)
    enemy12_position_x = random.choice(enemyspawns)
    enemy12_position_y = 0
    enemy12_width = enemy12_height = 5
    enemy12 = pygame.Surface((enemy_width, enemy_height))
    enemy12.fill(enemy_colour)
    while True:
        #enemy
        if enemy_position_y < 40:
            enemy_position_y += 1
        elif enemy_position_y == 40:
            enemy_position_x = random.choice(enemyspawns)
            enemy_position_y = 0
        if enemy_position_x == position_x and enemy_position_y == position_y:
            lose()
            
        #enemy2
        if enemy2_position_y < 40:
            enemy2_position_y += 1
        elif enemy2_position_y == 40:
            enemy2_position_x = random.choice(enemyspawns)
            enemy2_position_y = 0
        if enemy2_position_x == position_x and enemy2_position_y == position_y:
            lose()
            
        #enemy3
        if enemy3_position_y < 40:
            enemy3_position_y += 1
        elif enemy3_position_y == 40:
            enemy3_position_x = random.choice(enemyspawns)
            enemy3_position_y = 0
        if enemy3_position_x == position_x and enemy3_position_y == position_y:
            lose()
            
        #enemy4
        if enemy4_position_y < 40:
            enemy4_position_y += 1
        elif enemy4_position_y == 40:
            enemy4_position_x = random.choice(enemyspawns)
            enemy4_position_y = 0
        if enemy4_position_x == position_x and enemy4_position_y == position_y:
            lose()
            
        #enemy5
        if enemy5_position_y < 40:
            enemy5_position_y += 1
        elif enemy5_position_y == 40:
            enemy5_position_x = random.choice(enemyspawns)
            enemy5_position_y = 0
        if enemy5_position_x == position_x and enemy5_position_y == position_y:
            lose()
        #enemy6
        if enemy6_position_y < 40:
            enemy6_position_y += 1
        elif enemy6_position_y == 40:
            enemy6_position_x = random.choice(enemyspawns)
            enemy6_position_y = 0
        if enemy6_position_x == position_x and enemy6_position_y == position_y:
            lose()
            
        #enemy7
        if enemy7_position_y < 40:
            enemy7_position_y += 1
        elif enemy7_position_y == 40:
            enemy7_position_x = random.choice(enemyspawns)
            enemy7_position_y = 0
        if enemy7_position_x == position_x and enemy7_position_y == position_y:
            lose()
            
        #enemy8
        if enemy8_position_y < 40:
            enemy8_position_y += 1
        elif enemy8_position_y == 40:
            enemy8_position_x = random.choice(enemyspawns)
            enemy8_position_y = 0
        if enemy8_position_x == position_x and enemy8_position_y == position_y:
            lose()
            
        #enemy9
        if enemy9_position_y < 40:
            enemy9_position_y += 1
        elif enemy9_position_y == 40:
            enemy9_position_x = random.choice(enemyspawns)
            enemy9_position_y = 0
        if enemy9_position_x == position_x and enemy9_position_y == position_y:
            lose()
            
        #enemy10
        if enemy10_position_y < 40:
            enemy10_position_y += 1
        elif enemy10_position_y == 40:
            enemy10_position_x = random.choice(enemyspawns)
            enemy10_position_y = 0
        if enemy10_position_x == position_x and enemy10_position_y == position_y:
            lose()
            
        #enemy11
        if enemy11_position_y < 40:
            enemy11_position_y += 1
        elif enemy11_position_y == 40:
            enemy11_position_x = random.choice(enemyspawns)
            enemy11_position_y = 0
        if enemy11_position_x == position_x and enemy11_position_y == position_y:
            lose()
            
        #enemy12
        if enemy12_position_y < 40:
            enemy12_position_y += 1
        elif enemy12_position_y == 40:
            enemy12_position_x = random.choice(enemyspawns)
            enemy12_position_y = 0
        if enemy12_position_x == position_x and enemy12_position_y == position_y:
            lose()
            
        # Controls
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_LEFT:
                    position_x -= 1
                    print position_x
                elif event.key == pygame.K_RIGHT:
                    position_x += 1
                    print position_x
                elif event.key == pygame.K_UP:
                    position_y -= 1
                    print position_y
                elif event.key == pygame.K_DOWN:
                    position_y += 1
                    print position_y
        #How to win
        if position_y < 0:
            win()
        #Force the dot to stay within the window
        if position_x < 0:
            position_x = 0
        if position_x > 39:
            position_x = 39
        if position_y > 39:
            postion_y = 39
        #Fill in the background
        screen.fill(background_colour)
        
        #Draw the dots.
        screen.blit(dot, (position_x * dot_width, position_y * dot_height))
        screen.blit(enemy, (enemy_position_x * enemy_width, enemy_position_y * enemy_height))
        screen.blit(enemy2, (enemy2_position_x * enemy2_width, enemy2_position_y * enemy2_height))
        screen.blit(enemy3, (enemy3_position_x * enemy3_width, enemy3_position_y * enemy3_height))
        screen.blit(enemy4, (enemy4_position_x * enemy4_width, enemy4_position_y * enemy4_height))
        screen.blit(enemy5, (enemy5_position_x * enemy5_width, enemy5_position_y * enemy5_height))
        screen.blit(enemy6, (enemy6_position_x * enemy6_width, enemy6_position_y * enemy6_height))
        screen.blit(enemy7, (enemy7_position_x * enemy7_width, enemy7_position_y * enemy7_height))
        screen.blit(enemy8, (enemy8_position_x * enemy8_width, enemy8_position_y * enemy8_height))
        screen.blit(enemy9, (enemy9_position_x * enemy9_width, enemy9_position_y * enemy9_height))
        screen.blit(enemy10, (enemy10_position_x * enemy10_width, enemy10_position_y * enemy10_height))
        screen.blit(enemy11, (enemy11_position_x * enemy11_width, enemy11_position_y * enemy11_height))
        screen.blit(enemy12, (enemy12_position_x * enemy12_width, enemy12_position_y * enemy12_height))
        #Display the new frame.
        pygame.display.flip()
        
        #Sleep for about a tenth of a second.
        time.sleep(speed)
welcome()

UPDATE:
Added Levels, the blocks move faster as you get to the higher levels

Code:
import pygame
import time
import random
speed = 0.025
level  = 0
def welcome():
    pygame.init()
    global level    
    level += 1
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('Welcome')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Level '+ str(level), True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    game()

def lose():
    pygame.init()
    global level
    level = 1    
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Lose')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Level '+ str(level), True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    global speed
                    speed = 0.025
                    game()
        
def win():
    pygame.init()
    global level
    level +=1
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Win')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Level '+ str(level), True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    global speed                    
                    speed -= 0.005
                    game()

def game():
    pygame.display.set_caption('Falling Squares')
    enemyspawns = []
    enemyspawnsvar = -1
    for x in xrange(40):
        enemyspawnsvar = enemyspawnsvar + 1
        enemyspawns.append(enemyspawnsvar)
    
    #Set appearance values.
    background_colour = (0, 0, 0)
    dot_colour = (255, 0, 0)
    
    #Put the dot at (0, 0) in the grid.
    position_x = 20
    position_y=39
    #Make dots 5x5 so they're easy to see.
    dot_width = dot_height = 5
    
    #Initialize PyGame and create a 200x200 window.
    pygame.init()
    screen = pygame.display.set_mode((200, 200))
    
    #Create the dot.
    dot = pygame.Surface((dot_width, dot_height))
    dot.fill(dot_colour)
    
    #enemy
    enemy_colour = (0,255,0)
    enemy_position_x = random.choice(enemyspawns)
    enemy_position_y = 0     
    enemy_width = enemy_height = 5
    enemy = pygame.Surface((enemy_width, enemy_height))
    enemy.fill(enemy_colour)
    
    #enemy2    
    enemy2_colour = (0,255,0)
    enemy2_position_x = random.choice(enemyspawns)
    enemy2_position_y = 0
    enemy2_width = enemy2_height = 5
    enemy2 = pygame.Surface((enemy_width, enemy_height))
    enemy2.fill(enemy_colour)
    
    #enemy3
    enemy3_colour = (0,255,0)
    enemy3_position_x = random.choice(enemyspawns)
    enemy3_position_y = 0
    enemy3_width = enemy3_height = 5
    enemy3 = pygame.Surface((enemy_width, enemy_height))
    enemy3.fill(enemy_colour)
    
    #enemy4
    enemy4_colour = (0,255,0)
    enemy4_position_x = random.choice(enemyspawns)
    enemy4_position_y = 0
    enemy4_width = enemy4_height = 5
    enemy4 = pygame.Surface((enemy_width, enemy_height))
    enemy4.fill(enemy_colour)
    
    #enemy5
    enemy5_colour = (0,255,0)
    enemy5_position_x = random.choice(enemyspawns)
    enemy5_position_y = 0
    enemy5_width = enemy5_height = 5
    enemy5 = pygame.Surface((enemy_width, enemy_height))
    enemy5.fill(enemy_colour)
    
    #enemy6
    enemy6_colour = (0,255,0)
    enemy6_position_x = random.choice(enemyspawns)
    enemy6_position_y = 0
    enemy6_width = enemy6_height = 5
    enemy6 = pygame.Surface((enemy_width, enemy_height))
    enemy6.fill(enemy_colour)
    
    #enemy7
    enemy7_colour = (0,255,0)
    enemy7_position_x = random.choice(enemyspawns)
    enemy7_position_y = 0
    enemy7_width = enemy7_height = 5
    enemy7 = pygame.Surface((enemy_width, enemy_height))
    enemy7.fill(enemy_colour)
    
    #enemy8
    enemy8_colour = (0,255,0)
    enemy8_position_x = random.choice(enemyspawns)
    enemy8_position_y = 0
    enemy8_width = enemy8_height = 5
    enemy8 = pygame.Surface((enemy_width, enemy_height))
    enemy8.fill(enemy_colour)
    
    #enemy9
    enemy9_colour = (0,255,0)
    enemy9_position_x = random.choice(enemyspawns)
    enemy9_position_y = 0
    enemy9_width = enemy9_height = 5
    enemy9 = pygame.Surface((enemy_width, enemy_height))
    enemy9.fill(enemy_colour)
    
    #enemy10
    enemy10_colour = (0,255,0)
    enemy10_position_x = random.choice(enemyspawns)
    enemy10_position_y = 0
    enemy10_width = enemy10_height = 5
    enemy10 = pygame.Surface((enemy_width, enemy_height))
    enemy10.fill(enemy_colour)
    
    #enemy11
    enemy11_colour = (0,255,0)
    enemy11_position_x = random.choice(enemyspawns)
    enemy11_position_y = 0
    enemy11_width = enemy11_height = 5
    enemy11 = pygame.Surface((enemy_width, enemy_height))
    enemy11.fill(enemy_colour)
    
    #enemy12
    enemy12_colour = (0,255,0)
    enemy12_position_x = random.choice(enemyspawns)
    enemy12_position_y = 0
    enemy12_width = enemy12_height = 5
    enemy12 = pygame.Surface((enemy_width, enemy_height))
    enemy12.fill(enemy_colour)
    while True:
        #enemy
        if enemy_position_y < 40:
            enemy_position_y += 1
        elif enemy_position_y == 40:
            enemy_position_x = random.choice(enemyspawns)
            enemy_position_y = 0
        if enemy_position_x == position_x and enemy_position_y == position_y:
            lose()
            
        #enemy2
        if enemy2_position_y < 40:
            enemy2_position_y += 1
        elif enemy2_position_y == 40:
            enemy2_position_x = random.choice(enemyspawns)
            enemy2_position_y = 0
        if enemy2_position_x == position_x and enemy2_position_y == position_y:
            lose()
            
        #enemy3
        if enemy3_position_y < 40:
            enemy3_position_y += 1
        elif enemy3_position_y == 40:
            enemy3_position_x = random.choice(enemyspawns)
            enemy3_position_y = 0
        if enemy3_position_x == position_x and enemy3_position_y == position_y:
            lose()
            
        #enemy4
        if enemy4_position_y < 40:
            enemy4_position_y += 1
        elif enemy4_position_y == 40:
            enemy4_position_x = random.choice(enemyspawns)
            enemy4_position_y = 0
        if enemy4_position_x == position_x and enemy4_position_y == position_y:
            lose()
            
        #enemy5
        if enemy5_position_y < 40:
            enemy5_position_y += 1
        elif enemy5_position_y == 40:
            enemy5_position_x = random.choice(enemyspawns)
            enemy5_position_y = 0
        if enemy5_position_x == position_x and enemy5_position_y == position_y:
            lose()
        #enemy6
        if enemy6_position_y < 40:
            enemy6_position_y += 1
        elif enemy6_position_y == 40:
            enemy6_position_x = random.choice(enemyspawns)
            enemy6_position_y = 0
        if enemy6_position_x == position_x and enemy6_position_y == position_y:
            lose()
            
        #enemy7
        if enemy7_position_y < 40:
            enemy7_position_y += 1
        elif enemy7_position_y == 40:
            enemy7_position_x = random.choice(enemyspawns)
            enemy7_position_y = 0
        if enemy7_position_x == position_x and enemy7_position_y == position_y:
            lose()
            
        #enemy8
        if enemy8_position_y < 40:
            enemy8_position_y += 1
        elif enemy8_position_y == 40:
            enemy8_position_x = random.choice(enemyspawns)
            enemy8_position_y = 0
        if enemy8_position_x == position_x and enemy8_position_y == position_y:
            lose()
            
        #enemy9
        if enemy9_position_y < 40:
            enemy9_position_y += 1
        elif enemy9_position_y == 40:
            enemy9_position_x = random.choice(enemyspawns)
            enemy9_position_y = 0
        if enemy9_position_x == position_x and enemy9_position_y == position_y:
            lose()
            
        #enemy10
        if enemy10_position_y < 40:
            enemy10_position_y += 1
        elif enemy10_position_y == 40:
            enemy10_position_x = random.choice(enemyspawns)
            enemy10_position_y = 0
        if enemy10_position_x == position_x and enemy10_position_y == position_y:
            lose()
            
        #enemy11
        if enemy11_position_y < 40:
            enemy11_position_y += 1
        elif enemy11_position_y == 40:
            enemy11_position_x = random.choice(enemyspawns)
            enemy11_position_y = 0
        if enemy11_position_x == position_x and enemy11_position_y == position_y:
            lose()
            
        #enemy12
        if enemy12_position_y < 40:
            enemy12_position_y += 1
        elif enemy12_position_y == 40:
            enemy12_position_x = random.choice(enemyspawns)
            enemy12_position_y = 0
        if enemy12_position_x == position_x and enemy12_position_y == position_y:
            lose()
            
        # Controls
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_LEFT:
                    position_x -= 1
                    print position_x
                elif event.key == pygame.K_RIGHT:
                    position_x += 1
                    print position_x
                elif event.key == pygame.K_UP:
                    position_y -= 1
                    print position_y
                elif event.key == pygame.K_DOWN:
                    position_y += 1
                    print position_y
        #How to win
        if position_y < 0:
            win()
        #Force the dot to stay within the window
        if position_x < 0:
            position_x = 0
        if position_x > 39:
            position_x = 39
        if position_y > 39:
            postion_y = 39
        #Fill in the background
        screen.fill(background_colour)
        
        #Draw the dots.
        screen.blit(dot, (position_x * dot_width, position_y * dot_height))
        screen.blit(enemy, (enemy_position_x * enemy_width, enemy_position_y * enemy_height))
        screen.blit(enemy2, (enemy2_position_x * enemy2_width, enemy2_position_y * enemy2_height))
        screen.blit(enemy3, (enemy3_position_x * enemy3_width, enemy3_position_y * enemy3_height))
        screen.blit(enemy4, (enemy4_position_x * enemy4_width, enemy4_position_y * enemy4_height))
        screen.blit(enemy5, (enemy5_position_x * enemy5_width, enemy5_position_y * enemy5_height))
        screen.blit(enemy6, (enemy6_position_x * enemy6_width, enemy6_position_y * enemy6_height))
        screen.blit(enemy7, (enemy7_position_x * enemy7_width, enemy7_position_y * enemy7_height))
        screen.blit(enemy8, (enemy8_position_x * enemy8_width, enemy8_position_y * enemy8_height))
        screen.blit(enemy9, (enemy9_position_x * enemy9_width, enemy9_position_y * enemy9_height))
        screen.blit(enemy10, (enemy10_position_x * enemy10_width, enemy10_position_y * enemy10_height))
        screen.blit(enemy11, (enemy11_position_x * enemy11_width, enemy11_position_y * enemy11_height))
        screen.blit(enemy12, (enemy12_position_x * enemy12_width, enemy12_position_y * enemy12_height))
        #Display the new frame.
        pygame.display.flip()
        
        #Sleep for about a tenth of a second.
        time.sleep(speed)
welcome()


UPDATE:
I made the game a little easier, always losing on the first level gets boring

Code:
import pygame
import time
import random
speed = 0.05
level  = 0
def welcome():
    pygame.init()
    global level    
    level += 1
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('Welcome')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Level '+ str(level), True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    game()

def lose():
    pygame.init()
    global level
    level = 1    
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Lose')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Level '+ str(level), True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    global speed
                    speed = 0.05
                    game()
        
def win():
    pygame.init()
    global level
    level +=1
    screen = pygame.display.set_mode((256, 256))
    pygame.display.set_caption('You Win')
    screen.fill((159, 182, 205))
    
    # Create a font
    font = pygame.font.Font(None, 25)
    
    # Render the text
    text = font.render('Level '+ str(level), True, (255,255, 255), (159, 182, 205))
    
    # Create a rectangle    
    textRect = text.get_rect()
    
    # Center the rectangle
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery
    
    # Blit the text
    screen.blit(text, textRect)
    
    pygame.display.update()

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_SPACE:
                    global speed                    
                    speed -= 0.01
                    game()

def game():
    pygame.display.set_caption('Falling Squares')
    enemyspawns = []
    enemyspawnsvar = -1
    for x in xrange(40):
        enemyspawnsvar = enemyspawnsvar + 1
        enemyspawns.append(enemyspawnsvar)
    
    #Set appearance values.
    background_colour = (0, 0, 0)
    dot_colour = (255, 0, 0)
    
    #Put the dot at (0, 0) in the grid.
    position_x = 20
    position_y=39
    #Make dots 5x5 so they're easy to see.
    dot_width = dot_height = 5
    
    #Initialize PyGame and create a 200x200 window.
    pygame.init()
    screen = pygame.display.set_mode((200, 200))
    
    #Create the dot.
    dot = pygame.Surface((dot_width, dot_height))
    dot.fill(dot_colour)
    
    #enemy
    enemy_colour = (0,255,0)
    enemy_position_x = random.choice(enemyspawns)
    enemy_position_y = 0     
    enemy_width = enemy_height = 5
    enemy = pygame.Surface((enemy_width, enemy_height))
    enemy.fill(enemy_colour)
    
    #enemy2    
    enemy2_colour = (0,255,0)
    enemy2_position_x = random.choice(enemyspawns)
    enemy2_position_y = 0
    enemy2_width = enemy2_height = 5
    enemy2 = pygame.Surface((enemy_width, enemy_height))
    enemy2.fill(enemy_colour)
    
    #enemy3
    enemy3_colour = (0,255,0)
    enemy3_position_x = random.choice(enemyspawns)
    enemy3_position_y = 0
    enemy3_width = enemy3_height = 5
    enemy3 = pygame.Surface((enemy_width, enemy_height))
    enemy3.fill(enemy_colour)
    
    #enemy4
    enemy4_colour = (0,255,0)
    enemy4_position_x = random.choice(enemyspawns)
    enemy4_position_y = 0
    enemy4_width = enemy4_height = 5
    enemy4 = pygame.Surface((enemy_width, enemy_height))
    enemy4.fill(enemy_colour)
    
    #enemy5
    enemy5_colour = (0,255,0)
    enemy5_position_x = random.choice(enemyspawns)
    enemy5_position_y = 0
    enemy5_width = enemy5_height = 5
    enemy5 = pygame.Surface((enemy_width, enemy_height))
    enemy5.fill(enemy_colour)
    
    #enemy6
    enemy6_colour = (0,255,0)
    enemy6_position_x = random.choice(enemyspawns)
    enemy6_position_y = 0
    enemy6_width = enemy6_height = 5
    enemy6 = pygame.Surface((enemy_width, enemy_height))
    enemy6.fill(enemy_colour)
    
    #enemy7
    enemy7_colour = (0,255,0)
    enemy7_position_x = random.choice(enemyspawns)
    enemy7_position_y = 0
    enemy7_width = enemy7_height = 5
    enemy7 = pygame.Surface((enemy_width, enemy_height))
    enemy7.fill(enemy_colour)
    
    #enemy8
    enemy8_colour = (0,255,0)
    enemy8_position_x = random.choice(enemyspawns)
    enemy8_position_y = 0
    enemy8_width = enemy8_height = 5
    enemy8 = pygame.Surface((enemy_width, enemy_height))
    enemy8.fill(enemy_colour)
    
    #enemy9
    enemy9_colour = (0,255,0)
    enemy9_position_x = random.choice(enemyspawns)
    enemy9_position_y = 0
    enemy9_width = enemy9_height = 5
    enemy9 = pygame.Surface((enemy_width, enemy_height))
    enemy9.fill(enemy_colour)
    
    #enemy10
    enemy10_colour = (0,255,0)
    enemy10_position_x = random.choice(enemyspawns)
    enemy10_position_y = 0
    enemy10_width = enemy10_height = 5
    enemy10 = pygame.Surface((enemy_width, enemy_height))
    enemy10.fill(enemy_colour)
    
    #enemy11
    enemy11_colour = (0,255,0)
    enemy11_position_x = random.choice(enemyspawns)
    enemy11_position_y = 0
    enemy11_width = enemy11_height = 5
    enemy11 = pygame.Surface((enemy_width, enemy_height))
    enemy11.fill(enemy_colour)
    
    #enemy12
    enemy12_colour = (0,255,0)
    enemy12_position_x = random.choice(enemyspawns)
    enemy12_position_y = 0
    enemy12_width = enemy12_height = 5
    enemy12 = pygame.Surface((enemy_width, enemy_height))
    enemy12.fill(enemy_colour)
    while True:
        #enemy
        if enemy_position_y < 40:
            enemy_position_y += 1
        elif enemy_position_y == 40:
            enemy_position_x = random.choice(enemyspawns)
            enemy_position_y = 0
        if enemy_position_x == position_x and enemy_position_y == position_y:
            lose()
            
        #enemy2
        if enemy2_position_y < 40:
            enemy2_position_y += 1
        elif enemy2_position_y == 40:
            enemy2_position_x = random.choice(enemyspawns)
            enemy2_position_y = 0
        if enemy2_position_x == position_x and enemy2_position_y == position_y:
            lose()
            
        #enemy3
        if enemy3_position_y < 40:
            enemy3_position_y += 1
        elif enemy3_position_y == 40:
            enemy3_position_x = random.choice(enemyspawns)
            enemy3_position_y = 0
        if enemy3_position_x == position_x and enemy3_position_y == position_y:
            lose()
            
        #enemy4
        if enemy4_position_y < 40:
            enemy4_position_y += 1
        elif enemy4_position_y == 40:
            enemy4_position_x = random.choice(enemyspawns)
            enemy4_position_y = 0
        if enemy4_position_x == position_x and enemy4_position_y == position_y:
            lose()
            
        #enemy5
        if enemy5_position_y < 40:
            enemy5_position_y += 1
        elif enemy5_position_y == 40:
            enemy5_position_x = random.choice(enemyspawns)
            enemy5_position_y = 0
        if enemy5_position_x == position_x and enemy5_position_y == position_y:
            lose()
        #enemy6
        if enemy6_position_y < 40:
            enemy6_position_y += 1
        elif enemy6_position_y == 40:
            enemy6_position_x = random.choice(enemyspawns)
            enemy6_position_y = 0
        if enemy6_position_x == position_x and enemy6_position_y == position_y:
            lose()
            
        #enemy7
        if enemy7_position_y < 40:
            enemy7_position_y += 1
        elif enemy7_position_y == 40:
            enemy7_position_x = random.choice(enemyspawns)
            enemy7_position_y = 0
        if enemy7_position_x == position_x and enemy7_position_y == position_y:
            lose()
            
        #enemy8
        if enemy8_position_y < 40:
            enemy8_position_y += 1
        elif enemy8_position_y == 40:
            enemy8_position_x = random.choice(enemyspawns)
            enemy8_position_y = 0
        if enemy8_position_x == position_x and enemy8_position_y == position_y:
            lose()
            
        #enemy9
        if enemy9_position_y < 40:
            enemy9_position_y += 1
        elif enemy9_position_y == 40:
            enemy9_position_x = random.choice(enemyspawns)
            enemy9_position_y = 0
        if enemy9_position_x == position_x and enemy9_position_y == position_y:
            lose()
            
        #enemy10
        if enemy10_position_y < 40:
            enemy10_position_y += 1
        elif enemy10_position_y == 40:
            enemy10_position_x = random.choice(enemyspawns)
            enemy10_position_y = 0
        if enemy10_position_x == position_x and enemy10_position_y == position_y:
            lose()
            
        #enemy11
        if enemy11_position_y < 40:
            enemy11_position_y += 1
        elif enemy11_position_y == 40:
            enemy11_position_x = random.choice(enemyspawns)
            enemy11_position_y = 0
        if enemy11_position_x == position_x and enemy11_position_y == position_y:
            lose()
            
        #enemy12
        if enemy12_position_y < 40:
            enemy12_position_y += 1
        elif enemy12_position_y == 40:
            enemy12_position_x = random.choice(enemyspawns)
            enemy12_position_y = 0
        if enemy12_position_x == position_x and enemy12_position_y == position_y:
            lose()
            
        # Controls
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    exit()
                elif event.key == pygame.K_LEFT:
                    position_x -= 1
                    print position_x
                elif event.key == pygame.K_RIGHT:
                    position_x += 1
                    print position_x
                elif event.key == pygame.K_UP:
                    position_y -= 1
                    print position_y
                elif event.key == pygame.K_DOWN:
                    position_y += 1
                    print position_y
        #How to win
        if position_y < 0:
            win()
        #Force the dot to stay within the window
        if position_x < 0:
            position_x = 0
        if position_x > 39:
            position_x = 39
        if position_y > 39:
            postion_y = 39
        #Fill in the background
        screen.fill(background_colour)
        
        #Draw the dots.
        screen.blit(dot, (position_x * dot_width, position_y * dot_height))
        screen.blit(enemy, (enemy_position_x * enemy_width, enemy_position_y * enemy_height))
        screen.blit(enemy2, (enemy2_position_x * enemy2_width, enemy2_position_y * enemy2_height))
        screen.blit(enemy3, (enemy3_position_x * enemy3_width, enemy3_position_y * enemy3_height))
        screen.blit(enemy4, (enemy4_position_x * enemy4_width, enemy4_position_y * enemy4_height))
        screen.blit(enemy5, (enemy5_position_x * enemy5_width, enemy5_position_y * enemy5_height))
        screen.blit(enemy6, (enemy6_position_x * enemy6_width, enemy6_position_y * enemy6_height))
        screen.blit(enemy7, (enemy7_position_x * enemy7_width, enemy7_position_y * enemy7_height))
        screen.blit(enemy8, (enemy8_position_x * enemy8_width, enemy8_position_y * enemy8_height))
        screen.blit(enemy9, (enemy9_position_x * enemy9_width, enemy9_position_y * enemy9_height))
        screen.blit(enemy10, (enemy10_position_x * enemy10_width, enemy10_position_y * enemy10_height))
        screen.blit(enemy11, (enemy11_position_x * enemy11_width, enemy11_position_y * enemy11_height))
        screen.blit(enemy12, (enemy12_position_x * enemy12_width, enemy12_position_y * enemy12_height))
        #Display the new frame.
        pygame.display.flip()
        
        #Sleep for about a tenth of a second.
        time.sleep(speed)
welcome()

I still only get to level 3, but more frequently Big Grin
EDIT:
Got to level 4 Big Grin

UPDATE:
Added sounds

I uploaded it this time so you can download the sounds along with the code

http://www.mediafire.com/?mtk2yzegbbw

EDIT:
Please comment on the sounds, I'm think about taking out the explosion and applause, tell me what you think
Reply
#2
Great game! It's quite addicting but also frustrating, I keep dying on level 3 Sad. Also, there is no sound when I play it.
[Image: izsyo6.jpg]


Reply
#3
Thanks. You downloaded the latest one?
Reply
#4
(03-10-2010, 03:54 PM)nevets04 Wrote: Thanks. You downloaded the latest one?

Ohhh, the sounds are in the downloadable version. Haha great music. Also I found a bug, you can go below the window(so to speak), and you are invincible.
[Image: izsyo6.jpg]


Reply
#5
I Fixed the glitch and re-uploaded it, thanks for pointing it out to me. I also removed the clapping noise and the explosion. Do you like it better with or without those sounds?

http://www.mediafire.com/?jzkmywuemtd
Reply
#6
(03-10-2010, 07:47 PM)nevets04 Wrote: I Fixed the glitch and re-uploaded it, thanks for pointing it out to me. I also removed the clapping noise and the explosion. Do you like it better with or without those sounds?

http://www.mediafire.com/?jzkmywuemtd

Looks great, and I like it better without the sounds, less depressing when I die Sad.
[Image: izsyo6.jpg]


Reply
#7
lol nice :p

though, i miss a 'hold'n'move' function ^^
Reply
#8
(03-18-2010, 04:35 AM)Sjums07 Wrote: lol nice :p

though, i miss a 'hold'n'move' function ^^

You'd be surprise how hard the game is with a " 'hold'n'move' function ". You have much more control without it. Maybe I'll add an option to toggle it on and off.
Reply
#9
hmm, I would like it :p so far ^^

But i don't know, havent tried it yet Smile
Reply
#10
I am currently learning Python. This has been a great example for me.

Thank you for sharing.
Reply


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