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Icon Injector Class
#1
Here's a code I found on the Internet, I did not code this. I just used it in my Icon Changer program.

Now to use this, create a new class and name it " IconInjector ".

Then paste the following code into it.

Code:
Imports System.Runtime.InteropServices
Imports System.Security

Public Class IconInjector

    ' Basically, you can change icons with the UpdateResource api call.
    ' When you make the call you say "I'm updating an icon", and you send the icon data.
    ' The main problem is that ICO files store the icons in one set of structures, and exe/dll files store them in
    ' another set of structures. So you have to translate between the two -- you can't just load the ICO file as
    ' bytes and send them with the UpdateResource api call.

    <SuppressUnmanagedCodeSecurity()> _
    Private Class NativeMethods
        <DllImport("kernel32")> _
        Public Shared Function BeginUpdateResource( _
            ByVal fileName As String, _
            <MarshalAs(UnmanagedType.Bool)> ByVal deleteExistingResources As Boolean) As IntPtr
        End Function

        <DllImport("kernel32")> _
        Public Shared Function UpdateResource( _
            ByVal hUpdate As IntPtr, _
            ByVal type As IntPtr, _
            ByVal name As IntPtr, _
            ByVal language As Short, _
            <MarshalAs(UnmanagedType.LPArray, SizeParamIndex:=5)> _
            ByVal data() As Byte, _
            ByVal dataSize As Integer) As <MarshalAs(UnmanagedType.Bool)> Boolean
        End Function

        <DllImport("kernel32")> _
        Public Shared Function EndUpdateResource( _
            ByVal hUpdate As IntPtr, _
            <MarshalAs(UnmanagedType.Bool)> ByVal discard As Boolean) As <MarshalAs(UnmanagedType.Bool)> Boolean
        End Function
    End Class

    ' The first structure in an ICO file lets us know how many images are in the file.
    <StructLayout(LayoutKind.Sequential)> _
    Private Structure ICONDIR        
        Public Reserved As UShort  ' Reserved, must be 0
        Public Type As UShort      ' Resource type, 1 for icons.
        Public Count As UShort     ' How many images.
        ' The native structure has an array of ICONDIRENTRYs as a final field.
    End Structure

    ' Each ICONDIRENTRY describes one icon stored in the ico file. The offset says where the icon image data
    ' starts in the file. The other fields give the information required to turn that image data into a valid
    ' bitmap.
    <StructLayout(LayoutKind.Sequential)> _
    Private Structure ICONDIRENTRY
        Public Width As Byte            ' Width, in pixels, of the image
        Public Height As Byte           ' Height, in pixels, of the image
        Public ColorCount As Byte       ' Number of colors in image (0 if >=8bpp)
        Public Reserved As Byte         ' Reserved ( must be 0)
        Public Planes As UShort         ' Color Planes
        Public BitCount As UShort       ' Bits per pixel
        Public BytesInRes As Integer   ' Length in bytes of the pixel data
        Public ImageOffset As Integer  ' Offset in the file where the pixel data starts.
    End Structure

    ' Each image is stored in the file as an ICONIMAGE structure:
    'typdef struct
    '{
    '   BITMAPINFOHEADER   icHeader;      // DIB header
    '   RGBQUAD         icColors[1];   // Color table
    '   BYTE            icXOR[1];      // DIB bits for XOR mask
    '   BYTE            icAND[1];      // DIB bits for AND mask
    '} ICONIMAGE, *LPICONIMAGE;


    <StructLayout(LayoutKind.Sequential)> _
    Private Structure BITMAPINFOHEADER
        Public Size As UInteger
        Public Width As Integer
        Public Height As Integer
        Public Planes As UShort
        Public BitCount As UShort
        Public Compression As UInteger
        Public SizeImage As UInteger
        Public XPelsPerMeter As Integer
        Public YPelsPerMeter As Integer
        Public ClrUsed As UInteger
        Public ClrImportant As UInteger
    End Structure

    ' The icon in an exe/dll file is stored in a very similar structure:
    <StructLayout(LayoutKind.Sequential, Pack:=2)> _
    Private Structure GRPICONDIRENTRY
        Public Width As Byte
        Public Height As Byte
        Public ColorCount As Byte
        Public Reserved As Byte
        Public Planes As UShort
        Public BitCount As UShort
        Public BytesInRes As Integer
        Public ID As UShort
    End Structure

    Public Shared Sub InjectIcon(ByVal exeFileName As String, ByVal iconFileName As String)
        InjectIcon(exeFileName, iconFileName, 1, 1)
    End Sub

    Public Shared Sub InjectIcon(ByVal exeFileName As String, ByVal iconFileName As String, ByVal iconGroupID As UInteger, ByVal iconBaseID As UInteger)
        Const RT_ICON = 3UI
        Const RT_GROUP_ICON = 14UI
        Dim iconFile As IconFile = iconFile.FromFile(iconFileName)
        Dim hUpdate = NativeMethods.BeginUpdateResource(exeFileName, False)
        Dim data = iconFile.CreateIconGroupData(iconBaseID)
        NativeMethods.UpdateResource(hUpdate, New IntPtr(RT_GROUP_ICON), New IntPtr(iconGroupID), 0, data, data.Length)
        For i = 0 To iconFile.ImageCount - 1
            Dim image = iconFile.ImageData(i)
            NativeMethods.UpdateResource(hUpdate, New IntPtr(RT_ICON), New IntPtr(iconBaseID + i), 0, image, image.Length)
        Next
        NativeMethods.EndUpdateResource(hUpdate, False)
    End Sub

    Private Class IconFile

        Private iconDir As New ICONDIR
        Private iconEntry() As ICONDIRENTRY
        Private iconImage()() As Byte

        Public ReadOnly Property ImageCount As Integer
            Get
                Return iconDir.Count
            End Get
        End Property

        Public ReadOnly Property ImageData(ByVal index As Integer) As Byte()
            Get
                Return iconImage(index)
            End Get
        End Property

        Private Sub New()
        End Sub

        Public Shared Function FromFile(ByVal filename As String) As IconFile
            Dim instance As New IconFile
            ' Read all the bytes from the file.
            Dim fileBytes() As Byte = IO.File.ReadAllBytes(filename)
            ' First struct is an ICONDIR
            ' Pin the bytes from the file in memory so that we can read them.
            ' If we didn't pin them then they could move around (e.g. when the
            ' garbage collector compacts the heap)
            Dim pinnedBytes = GCHandle.Alloc(fileBytes, GCHandleType.Pinned)
            ' Read the ICONDIR
            instance.iconDir = DirectCast(Marshal.PtrToStructure(pinnedBytes.AddrOfPinnedObject, GetType(ICONDIR)), ICONDIR)
            ' which tells us how many images are in the ico file. For each image, there's a ICONDIRENTRY, and associated pixel data.
            instance.iconEntry = New ICONDIRENTRY(instance.iconDir.Count - 1) {}
            instance.iconImage = New Byte(instance.iconDir.Count - 1)() {}
            ' The first ICONDIRENTRY will be immediately after the ICONDIR, so the offset to it is the size of ICONDIR
            Dim offset = Marshal.SizeOf(instance.iconDir)
            ' After reading an ICONDIRENTRY we step forward by the size of an ICONDIRENTRY            
            Dim iconDirEntryType = GetType(ICONDIRENTRY)
            Dim size = Marshal.SizeOf(iconDirEntryType)
            For i = 0 To instance.iconDir.Count - 1
                ' Grab the structure.
                Dim entry = DirectCast(Marshal.PtrToStructure(New IntPtr(pinnedBytes.AddrOfPinnedObject.ToInt64 + offset), iconDirEntryType), ICONDIRENTRY)
                instance.iconEntry(i) = entry
                ' Grab the associated pixel data.
                instance.iconImage(i) = New Byte(entry.BytesInRes - 1) {}
                Buffer.BlockCopy(fileBytes, entry.ImageOffset, instance.iconImage(i), 0, entry.BytesInRes)
                offset += size
            Next
            pinnedBytes.Free()
            Return instance
        End Function

        Public Function CreateIconGroupData(ByVal iconBaseID As UInteger) As Byte()
            ' This will store the memory version of the icon.
            Dim sizeOfIconGroupData As Integer = Marshal.SizeOf(GetType(ICONDIR)) + Marshal.SizeOf(GetType(GRPICONDIRENTRY)) * ImageCount
            Dim data(sizeOfIconGroupData - 1) As Byte
            Dim pinnedData = GCHandle.Alloc(data, GCHandleType.Pinned)
            Marshal.StructureToPtr(iconDir, pinnedData.AddrOfPinnedObject, False)
            Dim offset = Marshal.SizeOf(iconDir)
            For i = 0 To ImageCount - 1
                Dim grpEntry As New GRPICONDIRENTRY
                Dim bitmapheader As New BITMAPINFOHEADER
                Dim pinnedBitmapInfoHeader = GCHandle.Alloc(bitmapheader, GCHandleType.Pinned)
                Marshal.Copy(ImageData(i), 0, pinnedBitmapInfoHeader.AddrOfPinnedObject, Marshal.SizeOf(GetType(BITMAPINFOHEADER)))
                pinnedBitmapInfoHeader.Free()
                grpEntry.Width = iconEntry(i).Width
                grpEntry.Height = iconEntry(i).Height
                grpEntry.ColorCount = iconEntry(i).ColorCount
                grpEntry.Reserved = iconEntry(i).Reserved
                grpEntry.Planes = bitmapheader.Planes
                grpEntry.BitCount = bitmapheader.BitCount
                grpEntry.BytesInRes = iconEntry(i).BytesInRes
                grpEntry.ID = CType(iconBaseID + i, UShort)            
                Marshal.StructureToPtr(grpEntry, New IntPtr(pinnedData.AddrOfPinnedObject.ToInt64 + offset), False)
                offset += Marshal.SizeOf(GetType(GRPICONDIRENTRY))
            Next
            pinnedData.Free()
            Return data            
        End Function

    End Class

End Class

Now, to use it.

Use the following - IconInjector.InjectIcon(FilePath, IconPath)

So if you have 2 textboxes which is for Files and Icons, use it like this.

IconInjector.InjectIcon(TextBox1.Text, TextBox2.Text)

= Note; I did not code this =
Reply
#2
This is pretty cool, thanks for sharing =)
Reply
#3
Thanks for this code never thought of doing this!
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