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C4D Test
#1
Here's a little something I've been working on today. I tried to create a scene which had realistic lighting and reflections, without actually using any lights, or GI. The whole scene is lit through Luminance textures, and the shadows were created with AO. I plan to render out an animated version of this sometime in the next few days. I also think some of the wall textures could do with being tweaked a bit, so I'll do that for the animation. What you guys think?

(Warning: Large image)
http://host.talkgfx.net/images/balls0001.png

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#2
Bumppp, anybody got any comments?
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#3
Wow dude this is legit.
I am jealous i wish i knew how to use PS this well.

10/10 and it is still work in progress good work keep up ur amazing graphic skills
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#4
Dude, this is really cool lookin'..
I can't wait to see what else you do to it!
if ( ( youAreHappy) && (youKnowIt) )

clapYourHands();
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#5
(06-16-2011, 01:54 PM)ILOVEW33D™ Wrote: Wow dude this is legit.
I am jealous i wish i knew how to use PS this well.

10/10 and it is still work in progress good work keep up ur amazing graphic skills

Thanks, although it was done in Cinema 4D, not PS. Smile

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#6
C4D is always good, but there is only so much you can do with one program Smile
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#7
(06-16-2011, 02:03 PM)codevade Wrote: C4D is always good, but there is only so much you can do with one program Smile

That's true, though you can do an extraordinary amount of things with Cinema.
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#8
That is very nice. The rendering probably took hours on end.
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#9
(06-16-2011, 02:14 PM)Blood Wrote: That is very nice. The rendering probably took hours on end.

It took about 5 minutes. When you don't use lighting or GI, it seriously reduces rendering time, which is part of why I took up this challenge. I also optimized my render settings and kept track of my poly usage.
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#10
(06-16-2011, 02:23 PM)Fragma Wrote: It took about 5 minutes. When you don't use lighting or GI, it seriously reduces rendering time, which is part of why I took up this challenge. I also optimized my render settings and kept track of my poly usage.


Seriously? That's crazy fast.
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