(04-02-2011, 02:53 PM)Infinity Wrote: I wouldn't think so, but I think it probably depends on the way his movements are coordinated. All characters move differently. For example, making him lift his leg up high, as opposed to more of a 'skate' walk where he keeps his feet lower to the ground. With the vision I have in my head for his faster paced movements I think it fits perfectly. My idea is based from my imagination though where yours is more from a clip.
I think you should try to visualize your own way of making him move though to get things more unique, whether you make him move slow or fast, I would recommend changing things up a bit from the clip you posted.
I don't want his leg to lift up high though that's totally not the image I'm going for. This may be a bad explanation but here goes... Imagine somebody from a different planet visiting Earth for the first time. They would be cautious & curious. They wouldn't make quick sudden movements, they would move slowly. That's the kind of thing I'm wanting to do. Although now you probably have in your head that he's an alien but that's not the case lol.. He is a balaclava also. Balaclava's are seen as your stereotypical burglars head wear. Burglars would creep around slowly, not run around like crazy. Again I'm probably not explaining this very well... I want the whole feel of the animation to be slow, mysterious, slightly trippy, but still elegant.
The character will be in darkness. There will be nothing around him, no scenery etc.. All he will have to interact with is the floor, that's not my decision, that's what my module briefing said, although I think it will be interesting to work with no scenery, or back drops.
The clip I posted was a very rough example. The only real similarities will perhaps be in the way the arms move. I will mimic that movement for my characters arms and legs. Although, he won't actually be walking around much. Most of his time will be spent standing, looking around, and interacting with the floor. The majority of movement will be through the arms, waist, head & eyes.
If I had him moving fast, there would have to be some reason to why he's moving fast. And when you don't have any scenery or props to work with, it gets quite tricky to come up with a storyline, particularly for faster animations.
I suppose you'll just have to wait until I finish it to see what I really mean. I promise you though, making him a fast mover will not look as good as what I have pictured in my head.