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It's better now but you could use some bluring/sharpeing and smudging, and u forgot the stroke(inside).
Posts: 271
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if you master these 3, and add some C4D's your sigs will pwn!
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is that the original color of the render?
i usually try to keep the render color the original and only tint it with gmaps to avoid it becoming monotone
sig looks pretty good for ur 2nd
like simba said use blur and sharpin
imo i would blurr the background to the left of the render and sharpen the right a little bit
this will giv the sig some depth
smudging the render edges will help blend the render in
good job and keep practicing
~RIP Austin Blankenship/QNA~
Missed but never forgotten
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V1 is unbalanced but I love V2.
Keep up the good work.