02-22-2011, 06:43 AM
(02-21-2011, 05:20 AM)Knight Wrote: Most concepts for games, like massive hybrids of genres; while a "good concept" are physically impossible to build considering the technical bs you have to put into a game.
Example: A player wants to pick up a cake
(P = Player location
(C = Cake Location
(R = Player's Reach
(P+-R=C) and it's actually more complex, but I can't really do massive equations off the top of my head.
Care to explain further?
(02-21-2011, 11:22 AM)Untouch Wrote: I have and entered a competition with 5 judges, people from the professional industry. 1 was from EA and 1 from Activision.
Unfortunately I never got into the top 3 so my game never got made.
Ah that sucks man! Was a good idea