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Getting python to interact with the real world(robotics/physical computing) - bsdpunk - 10-21-2009 As always this is brought to you by my blog http://bsdpunk.blogspot.com [yt]http://www.youtube.com/watch?v=Hp30GKStna4[/yt] For hardware you will need an arduino: http://www.arduino.cc/ Arduino's are fairly cheap for getting into robotics/physical computing, you could spend as little as 20 dollars. You need pygame and the python firmata installed. If you are on a yum based system you can install pygame by doing a: yum -y install pygame To install python firmata you will have to download it, untar it. Navigate to to directory in the terminal and then run this as root(or with the sudo command first): python setup.py install or sudo python setup.py install If you can't run them as root run each one with sudo in front of it: PHP Code: yum -y install git PHP Code: sudo yum -y install git It is located here: http://github.com/lupeke/python-firmata Your biggest challenge, may be getting everything installed, from there it should be pretty easy. This is how to get started, with python and your arduino, bringing up the beginning of a GUI. It's just a taste of what you can do and I hope to go further on the subject. You need pygame, and the python firmata installed(explained here), and your arduino must have the firmata software on it as explained here. Here is the code I stole/wrote for getting the arduino to blink when you click within pygame. This outline should get you started with fun stuff: #! /usr/bin/env python import pygame from firmata import * proArduino = Arduino('/dev/ttyUSB0') proArduino.pin_mode(13, firmata.OUTPUT) proArduino.delay(2) LEFT = 1 x = y = 0 screen = pygame.display.set_mode((640, 480)) running = 1 def blinky(pin_n): proArduino.digital_write(pin_n, firmata.LOW) proArduino.delay(2) proArduino.digital_write(pin_n, firmata.HIGH) proArduino.delay(2) while running: event = pygame.event.poll() if event.type == pygame.QUIT: running = 0 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == LEFT: blinky(13) screen.fill((100,0,0)) pygame.display.flip() Right now I am experimenting with a lot of diffrent things(forking etc.), to see how the arduino and pygame can best interoperate. RE: Getting python to interact with the real world(robotics/physical computing) - jolttz - 10-21-2009 Sweet, I can't wait till I get my arduino board RE: Getting python to interact with the real world(robotics/physical computing) - bsdpunk - 10-22-2009 There fun to work with for sure. RE: Getting python to interact with the real world(robotics/physical computing) - Nyx- - 10-22-2009 Thanks for making this bsdpunk ^__^ |