Cinema 4D Tutorial - Pokeball Modeling / Texturing / Lighting - Printable Version +- Support Forums (https://www.supportforums.net) +-- Forum: Categories (https://www.supportforums.net/forumdisplay.php?fid=87) +--- Forum: Life Support (https://www.supportforums.net/forumdisplay.php?fid=12) +---- Forum: Graphic Design and Tutorials (https://www.supportforums.net/forumdisplay.php?fid=23) +---- Thread: Cinema 4D Tutorial - Pokeball Modeling / Texturing / Lighting (/showthread.php?tid=24401) Pages:
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RE: Cinema 4D Tutorial - Pokeball Modeling / Texturing / Lighting - .Legacy. - 01-15-2012 I made one of these a long time ago. Did you get this from IDigitalUniverse? Nonetheless, stunning tutorial. RE: Cinema 4D Tutorial - Pokeball Modeling / Texturing / Lighting - Fragma - 01-15-2012 No I wrote it myself. It's a pretty straight forward object to model. RE: Cinema 4D Tutorial - Pokeball Modeling / Texturing / Lighting - .Legacy. - 01-15-2012 (01-15-2012, 05:17 AM)Fragma Wrote: No I wrote it myself. It's a pretty straight forward object to model. That's true, I wasn't saying that you didn't. Once you learn the basics of C4D, modeling becomes quite easy. |