I agree with your sentiment regarding the potential issues of VR, especially around its effects on human behavior. Even though the technological advancements are exciting, we do need to ensure that the welfare of the people using it is prioritized.
On the issue of cybersickness and vision problems, perhaps there could be regulations on VR usage. For instance, perhaps there could be designed “breaks” or time limits in VR to prevent prolonged exposure that could potentially lead to these health issues. This way, we could still reap the benefits of VR without necessarily compromising health and safety.
Furthermore, comprehensive research into these potential risks as well as ethical guidelines is definitely a must as you’ve mentioned. The consequences of an unregulated social media boom should serve as a cautionary tale for us. After all, the primary purpose of technology should be to enhance human life, and not to create new problems that we do not have solutions for.
I think it’s also crucial we remain cognizant of the digital divide in society. As we advance this new technology, let’s ensure it’s made accessible to all strata of society and doesn’t further exacerbate societal inequalities.
We have taken huge strides in the VR industry, and it genuinely excites me to see what’s on the horizon. But your reminder that we need to be cautious about how it is integrated into our society is very timely.
And lastly, this isn’t just the responsibility of regulators or developers but all of us who use and promote